
Upbge-0.2.6
A downloadable tool for Windows
Upbge-0.2.6 is Game Making Software
added
more Python tool tips
more Icons
Save .blen Protected file, can change .blend links to them, but not open
Save as game engine runtime add-on, makes a exe that is GPL, use a .blend and have your game in linked .blen
Logic-Nodes add-on
Easy-Online v2 add-on
Blender - languages translator
Made form RanGE-1.0, with code from RanGE-1.4
low physics mode in object physics culling: I have this on my NPC hit boxes, with slow parent at 2 on the rig(bones) object
if set: turns physics and logic off or on every logic frame
half render mode: saves some GPU heat
to turn on:
bge.logic.setUseExternalClock(True)
to turn off:
bge.logic.setUseExternalClock(False)
bge.logic.setRender(True)
timings
added (x, y , z) python turn-to code
object.getTurnTo(other_object or point))
gets objects local x, y, z off-set to the other object.
use like so:
Z = ob.getTurnTo(bge.player_1).x
ob.applyRotation((0.0, 0.0, -Z), True)
- Minimum:
- OS: Windows x64 systems that support Python-3.7
- OpenGL 2.1 and above, with recent
- graphics drive
- uses OpenGL 3.2 compatibility profile
- Recommended:
- OS: Windows 10 x64
- Processor: i3-2100 3.10 GHz
- GPU: GT 1030 │ 2 GB VRAM
- RAM: 4 GB
- OpenGL: 3.2
RanGE a super powerful game engine https://rangeengine.tech make games in less time.
Upbge-0.36.1-0.4.1+ Nodes King with new Blender fun https://upbge.org/#/ needs a powerful computer to use.
---My_Upbge-0.2.6 Discord Server---
Retro Game Engine Development
A server for help with Upbge-0.2.6.
Blender RanGE and UPBGE are licensed under the GNU GPL 2.0, but that doesn't mean you can't commercialize your game. Here's how you can navigate the GPL license to commercialize a game made with UPBGE:
Your Game's Assets & Content: All the assets you create, such as models, textures, sounds, and animations, are your property. The GPL does not affect them. You can license and sell them however you wish. Your Game's Code: The GPL concerns the distribution of the software's source code. If you distribute (sell or give away) a game that includes GPL software (like UPBGE), you must also provide the source code of that software. However, this does not mean you have to provide the source code of your game's logic or scripts. You can keep your game's logic (Python scripts) proprietary. It's a common practice to separate the game engine (which might be under GPL) from the game's proprietary logic.
Distributing Your Game: When you distribute your game, you're essentially distributing a copy of UPBGE (the game engine) along with your game's assets and logic. You must provide or offer the source code of UPBGE (or any modifications you made to it) to anyone who gets a copy of your game. This is a requirement of the GPL.
However, as mentioned earlier, you don't have to provide the source code for your game's logic or assets.
Using a Separate Game Launcher: One way to further separate your game from the GPL'd engine is to use a separate proprietary game launcher. This launcher can handle things like updates, DLCs, and user authentication. The launcher then starts the game (which includes the GPL'd engine) as a separate process
IF you make changes to the engine or Blender itself you must release those changes but your game scripts aren’t subject to the GPL license
| Updated | 1 day ago |
| Status | Released |
| Category | Tool |
| Platforms | Windows |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Kitsuy |
| Tags | blender279, blender-game, game-making, Indie, languages, languages-translator, multi-languages, solo-game-dev |
Download
Install instructions
unzip the .7z file
340mb file size with cycles
308mb without cycles
works on windows 7 x64 +



